That's how you reward their hate? By giving them your money? That $15,000 could have been used for something better, but instead some dunce decides to give it to a shit-tier publisher that actively hates them. Install an emulator on your phone and play older (as well as superior) games without spending a cent. Have some will power, the bare minimum you can do is just play it for fun (as if these games are even fun, but that's another discussion), and don't give in to spending money.Īn even better option is just skip mobile trash games entirely. It's common sense (which we all know isn't that common) that if a game is free-to-play, then it's purposefully trying to screw you over. Devs and pubs should never let this happen, and gamers shouldn't be doing this to themselves. On the Apple store, the majority of reviews are five stars, with its average score being a comfortable 4.5.This is shameful on both sides. It’s also worth noting that Diablo Immortal’s user reviews on the Apple and Google Play stores are far more positive than on Metacritic. The former has generated $13 million (about £10.6 million) while the latter made $11.3 million (just over £9 million).Īssuming these figures are accurate, this would bring Diablo Immortal’s total revenue to about $24.3 million (nearly £20 million). This data doesn’t come from Blizzard itself but from Appmagic, a mobile market intelligence tool that gathers information from mobile app stores and provides statistics and estimations for downloads and app revenue.įurther insight from GameDev Reports (via Pocket Gamer) mentions that the revenue split between iOS and Android devices is relatively even. The remaining 17% is split between all the other markets, including the UK. Germany and Canada have so far been responsible for 6% and 3% of its revenue respectively.
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